Uncharted 4 to keep branching dialogue to a minimum

When the latest Uncharted 4: A Thief’s End trailer premiered at the 2015 PlayStation Experience, it revealed the game would feature branching dialogue options. While some fans wondered about the game’s direction, series co-director Neil Druckmann has now clarified that branching dialogue will be kept fairly sporadic.

“The thing I want to make sure we’re clear about is that we’re not making Mass Effect,” Druckmann said in a recent interview with Eurogamer. “Uncharted has a very specific story, it has a very specific ending that’s very definitive to the franchise.

“But every once in a while we felt that a dialogue tree would really bring you more into the scene.”

The scene featured in the PlayStation Experience trailer has Drake recalling escapades from previous games in the series and asking the player which one to tell Drake’s brother about first.

Druckmann also speaks about the way previous games in the series had, as he saw it, developed less of a focus on story and that is something he wants to address with Uncharted 4. Druckmann wants to bring across experience gleaned from making Naughty Dog stablemate The Last of Us to tackle the game in new ways.

Uncharted 4: A Thief’s End releases April 26 and is a PlayStation 4 exclusive.

 

———-

This content has recently been ported from its original home on The Iris and may have formatting errors – images may not be showing up, or duplicated, and galleries may not be working. We are slowly fixing these issue. If you spot any major malfunctions making it impossible to read the content, however, please let us know at editor AT theaureview.com.

David Smith

David Smith is the former games and technology editor at The AU Review. He has previously written for PC World Australia. You can find him on Twitter at @RhunWords.