Interviews

Interview: Ubisoft Producer Abdelhak Elguess on Prince of Persia: The Lost Crown and its newest features

Prince of Persia: The Lost Crown is right around the corner, bringing with it the return of an age-old franchise with some new tricks up its sleeve. We got the chance to speak to Abdelhak Elguess, Producer at Ubisoft, about the upcoming game and its newest features. Thank you Abdelhak for taking the time to…

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Interview: Dave Lockman talks Moving Out 2’s newest features

We recently got the chance to chat with Dave Lockman, Game Designer at Australian developer SMG Studio on the newest features, modes and cooperative play in Moving Out 2, the sequel to the wildly popular physics-based simulator, Moving Out. Greetings and hope you’re well. Just wanted to say a massive thank you for taking the time…

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Interview: David Kelley talks NBA 2K24’s soundtrack and the 25th anniversary of the NBA 2K franchise

With the release of NBA 2K24 right around the corner, we got the chance to speak with David Kelley, Director of Partnerships and Licensing at 2K about the upcoming NBA 2K24 soundtrack and its various influences and inspirations that also culminate in honouring the 25th anniversary of the NBA 2K franchise itself. Thanks for taking…

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Aussie Indie Artists: David Chen talks about his Adventure RPG SPIRITWELL

Aussie Indie Artists is a new series of interviews with lesser-known Aussie creators across all forms and fields. The goal is to share exciting new works, find new angles towards the art, and peek behind the scenes. The adventure RPG Undertale starts with a kid falling down a hole into a fantastical world of silliness…

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Interview: Lead Producer Xavier Manzanares on Mario + Rabbids Sparks of Hope’s Newest Features

With the recent release of Mario + Rabbids Sparks of Hope, we got the chance to chat with Lead Producer Xavier Manzanares on the newest features and mechanics of the highly anticipated Mario + Rabbids sequel. What systems and mechanics have made their way over from the first title, and what changes have been made to…

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Hussy Hicks

Interview: Hussy Hicks on “Capitulation” and on creating their own mobile gaming app

Hussy Hicks are one of the hardest working bands going around. And one of the most entertaining. With incredible guitar work from Julz Parker and the dynamic Leesa Gentz on lead vocals, their indie root n blues act is always a standout. It’s fair to say that 2022 has been a tough year for them….

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Interview: Sledgehammer Games’ Narrative Designers Talk Call of Duty Vanguard’s Campaign

We recently got the chance to chat with Narrative Designer, Alexa Ray Corriea and Associate Narrative Designer, Belinda Garcia from Sledgehammer Games about the upcoming World War 2 shooter, Call of Duty Vanguard, and the engaging narrative that binds four unique characters together. What sets this WW2 story apart from previous WW2 campaigns within the…

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Elder Scrolls Online

Bethesda’s CJ Grebb on the art of The Elder Scrolls Online: Blackwood

CJ Grebb has been at Bethesda’s ZeniMax Online Studios for nearly 10 years. The beating art heart of Mythic Entertainment, later BioWare Mythic, Grebb was art director on titles like Dark Age of Camelot and Imperator before heading to ZOS in 2012. Since January of 2019, he’s been the art director for The Elder Scrolls…

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Mortal Kombat Interview: Director Simon McQuoid and producer E. Bennett Walsh on honouring the game’s spirit

Mortal Kombat fans rejoice! The hotly anticipated (and fantastically violent) cinematic re-adaptation of the best-selling game has arrived in cinemas for all eager, and legal, eyes to see (you can read our review here). In conjunction with the film’s release, Peter Gray caught up with its director, Simon McQuoid, and producer, E. Bennett Walsh, to…

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Interview: Call of Duty Black Ops: Cold War devs on next-gen, and what’s next

We recently sat down with a number developers from the Call of Duty Black Ops: Cold War team at Treyarch and Raven Software. Among them: Lead Game Designer Matt Scronce, Lead Designer on weapons, equipment and gameplay Tony Flame, and Creative Director at Raven Dan Vondrak, whose team crafted this year’s campaign. Our conversation touched…

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Interview: Visual Concept’s Erick Boenisch and Mike Wang Outline NBA 2K21‘s New Next-Gen Modes

We recently had the chance to chat to Executive Producer Erick Boenisch and Gameplay Director Mike Wang of Visual Concepts to outline some of the new modes and mechanics making their way to the next-generation build of NBA 2K21. Built from the ground up, this edition will bring with it a deeper WNBA presence in…

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Shadowlands

World of Warcraft Shadowlands‘ Morgan Day on work-from-home design, new players, and roguelikes

Plague is a part of the fabric of World of Warcraft. There are whole cultures in the game’s world that are built around sickness and decay. Since the outbreak of the real world Covid-19 pandemic, Blizzard have complied with Californian work-from-orders, transitioning the entire WOW team to working in isolation. What an odd situation for a…

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Interview: Ghost Recon Breakpoint Writer and Military Advisor Emil Daubon on story, realism and Jon Bernthal

With co-op shooter Tom Clancy’s Ghost Recon Breakpoint right around the corner, we sat down with the game’s writer and military consultant Emil Daubon for a quick chat about narrative, authenticity, and the great Jon Bernthal.   Emil, so nice to be talking to you today! I am so excited for Ghost Recon Breakpoint, but before…

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Infinity Ward’s Dino Verano on Call of Duty: Modern Warfare, producer life and the value of a community beta

Dino Verano has a long career in games, working as a producer on numerous Activision titles. He’s also someone who understands the value of community in helping to polish and balance a game ahead of launch thanks to his prior career in quality assurance. Now a producer and team lead on Infinity Ward’s Call of…

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Using eSports science to improve the competitive gaming: An interview with Matthew Pluss

Australia has been absolutely spoiled with the eSports scene as of late. With people like Scott Kennedy (Custa) representing us on the world stage at the Overwatch League, for the LA Valiant, with the recently sponsored JB Hi-Fi Melbourne eSports open happening, and the even more recent Quake eSports event at PAX Melbourne, not to…

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PAX Aus 2018: ZeniMax’s Matt Firor Talks The Future of The Elder Scrolls Online and How Fans have Shaped the Franchise

The Elder Scrolls Online, first launched in 2014, has leapt from strength to strength in recent years having since launched multiple new content packs, including the gargantuan Morrowind and Summerset expansions in 2017 and 2018 respectively. At PAX Australia, we had the chance to sit down with Elder Scrolls Online’s Game Director, Matt Firor, to…

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The world’s eSports industry is growing at a massive rate, and Hong Kong is ready to catch up

If you haven’t noticed by now, the eSports industry is on an exciting growth trajectory that won’t be slowing down anytime soon. Less and less people on the outside looking in are seeing eSports as a niche interest or trend, but a legitimate, lucrative and very, very entertaining sport that could easily eclipse traditional sports…

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A Call To Arms: An Interview with Tim Colwill of Game Workers Unite Australia

Developers being chewed up and spat out by the global video games industry is a topic that’s been cropping up a lot over the past months. As news of renowned studios closing their doors, sky-high developer turnover and, just as of this week, employees working 100 hour weeks in an effort to get major releases…

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Games Interview: Heroes of the Storm‘s Matthew Cooper talks Mephisto, Hanamura and more

Mephisto, Diablo‘s Lord of Hatred himself, has entered the Nexus. We spoke to Heroes of the Storm Lead Content Designer Matthew Cooper to find out what it takes to successfully weave a character like Mephisto into a game like HotS, and we pick his brain on the recent Hanamura map rework, one of the comprehensive in…

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Video Games Interview: Naughty Dog’s Scott Lowe talks Uncharted: The Lost Legacy

With the next Uncharted game right around the corner, we got the chance to speak to Naughty Dog’s Senior Communications Manager, Scott Lowe about all things Uncharted: The Lost Legacy. 

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Video Games Interview: Rich Lambert Talks The Elder Scrolls Online: Morrowind, MMO’s and Microtransactions

The Elder Scrolls Online: Morrowind is the newest chapter in the content-driven MMO franchise, and adds new depth and story to the ever-growing Elder Scrolls universe. Revisiting the beloved world of Morrowind will be both familiar and new to Elder Scrolls fans, and provides new and beautiful cities for players to explore. Given the legacy…

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Video Games Interview: Heroes of the Storm Lead PvP Battleground Designer John DeShazer talks Brawl Mode, custom games and Reddit pitches

At Blizzcon 2015, Blizzard announced Heroes of the Storm‘s Arena mode, which has now been revamped under the new title Heroes Brawl.  Heroes Brawl will launch on the week of October 17. We sat down with lead battleground designer John DeShazer to talk about  it.

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Video Games Interview: Liam McIntyre talks voicing J.D. Fenix on Gears of War 4 and keeping his role a secret

The Iris got a chance to chat with Australian television personality Liam McIntyre (Spartacus, The Flash, The Killing Field) about his upcoming role as J.D. Fenix in the highly anticipated release of Gears of War 4. The game, which launches next week, begins a new chapter in the Gears saga, set some 25 years after the conclusion of Gears of…

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Video Games Interview: Playground Games’ Mike Brown talks Forza Horizon 3

One of many developers in Australia for Xbox FanFest and EB Expo over the weekend, Mike Brown is the senior game designer at Playground Games, developer of the recently released Forza Horizon 3. We were able to chat to Mike about the game’s Gold Coast setting, its new features and what’s in store for fans post-launch.

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Video Games Interview: Joe Nickolls talks Dead Rising 4

With Xbox FanFest and EB Expo both kicking off over the weekend, we had a chance to chat with Joe Nickolls, studio director of Capcom Vancouver, currently developing Dead Rising 4. We pelted him with questions about the upcoming invent-your-own-mayhem zombie adventure title.

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Video Games Interview: Blizzard’s Kent-Erik Hagman on the past, present and future of Heroes of the Storm

It’s been just over twelve months since Blizzard released Heroes of the Storm, an accessible take on the MOBA genre that features characters from the developer’s legendary back catalogue. In that time, the game has seen multiple updates, new heroes, in-game events and huge e-sporting competitions come and go. How has that been for someone…

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Video Games Interview: CD Projekt Red’s Jamie Bury talks The Witcher 3: Blood and Wine

Boasting over 30 hours of quests, 14000 lines of dialogue, more than 30 new weapons, more than 20 new monsters, game-changing “mutations” and a fresh user interface, The Witcher 3: Wild Hunt‘s next campaign DLC Blood and Wine, looks to be a fitting send-off for Geralt of Rivia.

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Video Games Interview: Shawn Ashmore talks Quantum Break, Supanova and the future of video game narrative

During a whirlwind trip to Australia to promote Remedy Entertainment’s latest game Quantum Break, and an appearance at Gold Coast Supanova over the weekend, we got a chance to chat briefly with the extremely talented Shawn Ashmore.

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Video Games Interview: EA Canada’s Brian Hayes talks UFC 2‘s post-launch plans, Bruce Lee and more

With EA Sports UFC 2 now unleashed upon the masses of fans eager to live out their fantasies of personally stepping into the octagon, we got the opportunity to chat to the game’s creative director Brian Hayes via email.

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Video Games Interview: Jeff Gregg chats about World of Tanks arriving on PS4

It looks good and it plays better than it’s predecessors; World of Tanks, Wargaming’s multiplayer phenomenon, has now gone live on Playstation 4, free to play for anyone with a Playstation account irrespective of whether or not they subscribe to Playstation Plus (although the “Plus” members had access to a premium bundle on launch). Maintaining…

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