Making a video game is hard. The disciplines involved in creating a video game are so far-ranging that most beginners give up. If only there were easier, less intimidating paths of entry into game design available to beginners. That’s where apps like GB Studio by programmer Chris Maltby come in. The Nintendo GameBoy was a…
Read MoreUntitled Goose Game, the goose-based civilian torment simulator by Melbourne developer House House, will finally launch on September 20. In development for nearly three years, the game caught the internet’s attention for its exceedingly irreverent pitch — you are a goose and you mess with the life of a put-upon farmer just trying to go…
Read MoreListen, if you haven’t played Crypt of the NecroDancer then I think you should remedy this right away. One of the most enjoyable and inventive roguelike titles released in the last five years, NecroDancer married rhythm games with dungeon delving in a way that hooks the player and won’t let them go. It borrowed the…
Read MoreBrief Battles is a solid four-player party brawler from two-person Adelaide developer Juicy Cupcake that lands somewhere between Smash Bros, Worms and Bomberman. Its goal is to be a simple, fast, pick-up-and-play multiplayer experience and in this, it certainly succeeds. Each battle consists of moving your character — chosen from an array of sentient underwear…
Read MoreApe Out is not a terribly long game, but it is a fun one. It’s an entertaining and creative riff on the format popularised by Hotline Miami, a barbarous explosion of violence that belies its more rhythm-based gameplay. You play an angry, caged gorilla ready to throw off the shackles of oppression and embark on…
Read MoreI’ll preface this review by saying that despite owning a Sega Mega Drive, I never played either of the original ToeJam & Earl games in their heyday. I also never played the series’ abortive third entry on the original Xbox either, though I understand that this is probably for the best. Well may you say,…
Read MoreObserver walks a line between cyberpunk, noir and psychological horror that displays a deep love of all three genres, drawing its most obvious inspirations from films like Alphaville, Ghost in the Shell and Blade Runner. The story follows cyborg detective (or Observer) Daniel Lazarski, played by Blade Runner’s Rutger Hauer. Daniel Lazarski is your quintessential hard-boiled detective; as analytical…
Read MoreAragami: Shadow Edition is a rather clever blend of modern stealth elements and old school action-adventure. Its most obvious mechanical influence seems to be Tenchu: Stealth Assassins with a little of Splinter Cell‘s shadow cover thrown in for good measure. It adopts an animated look reminiscent of Okami. Indeed, like Okami, Aragami is steeped in…
Read MoreThere are only four good skateboarding video games, and the OlliOlli series are two of them.* Roll7’s OlliOlli and its follow-up OlliOlli 2: Welcome to Olliwood are side-scrolling skateboarding titles that are all about putting the sickest runs together and racking up massive score multipliers. Both games have a deceptively simple 2D look that belie…
Read MoreAstroneer has a lot in common with No Man’s Sky. It has a lot of the same ideas, the same goals, but its ambition is much smaller. This is in no way a bad thing. There’s less flying around the galaxy looking for planets and more spending time on planets, mining deep into their crust…
Read MorePikuniku is an absurd, charming little game from the folks at Devolver Digital, and one that is absolutely fascinating. Styled after the whimsical platformer titles of the PS2 era like Loco Roco and Katamari Damacy, Pikuniku follows the struggles of a little red blob as he awakens in a strange land filled with shiny, happy…
Read MoreRelationships are messy and fragile, and harsh words have consequences. Rainswept dives into this fragility wholeheartedly, and presents a grounded, if occasionally heavy-handed, tale about life, loss and the complications of love. Rainswept follows Detective Michael Stone as he investigates the seeming murder-suicide of a couple Chris and Diane. Their struggles mirror his own as…
Read MoreGris is pretty special experience. It’s a game with a lot to say, but never actually says a word out loud. Instead, Gris uses its strident, beautiful art style to convey its every thought — linework, animation and colour all have a part to play in this story about finding your way back from a…
Read MoreArmello, the fantasy-steeped digital board game by Melbourne studio League of Geeks is very, very good. We’ve known this for a while. The game is available on almost every platfom there is and if you haven’t availed yourself of its strategic, card-based suspense and dice-roll intrigue since its launch 2015 then you really should. Conveniently,…
Read MoreFor the second time in a row, PAX Aus 2018 has managed to blow me away yet again with the overwhelming presence of indie titles on display. With so many fantastic ideas coming to fruition and the increasing number of titles being made within Melbourne, I couldn’t help but jump back into the madness and…
Read MoreWith PAX Australia 2018 right around the corner, Aussie gamers are soon to be flooded with heaps of great new content. From Aussie indies to the best of the rest, we take a look at some of the most eye-catching games featured at PAX, and what we’re looking forward to most. Necrobarista, Route 59 Necrobarista…
Read MoreUntitled Goose Game, the goose vs farmer trolling simulator from Melbourne developer House House, captured the internet’s imagination last year with its hilarious debut trailer. The biggest question that trailer failed to answer was “When can I play this, and why isn’t the answer ‘right now’?” The answer might be sooner than you think. House…
Read MoreIt only took me a little over two hours to knock The Station over but I’m stilling idly thinking about it whenever I’ve nothing else to occupy my brain. For a game this short, there’s a surprising amount to unpack once the credits have rolled. It’s not perfect — the edges are rough like shark’s…
Read MoreThose who grew up in the 80’s and early 90’s will remember the heady days of the video game arcade. Magical places full of light and noise and games you couldn’t play anywhere else. Going to the movies meant visiting the arcade next door, and I would beeline for the Teenage Mutant Ninja Turtles cabinet. Streets…
Read MoreYou ever sit down with a game, settle in with it, familiarise yourself with the controls and prepare for the inevitable hook that will lead you on your quest? My experience with Fe was fine right up until the part where the hook was supposed to arrive. It never did. Forty minutes after booting the…
Read MoreFor independent game devs in Sydney, the dream of having a version of Melbourne’s The Arcade to call their own is still a pipedream. Be that as it may, The Studio Incubator, a communal media work space opening in March, might be the thing that fills the gap until such a place arrives.
Read MoreAmongst the litany of genre revivals going on in the indie games space right now, there’s one or two that are appearing more than others — Metroidvanias and ultra-hard, skill-centric platformers. Both are born of genres with audiences long-starved starved for content, and it means that interest is high. But, if I may, there’s a…
Read MoreThe game with the most to-the-point subtitle we’ve seen in a while, Atomik: RunGunJumpGun, has arrived on the Nintendo eShop today. That’s only the first thing you should know. The second is that there’s a trailer and you have to watch it because it rules extremely hard.
Read MoreIt’s been five years since disaster befell Dutch developer Two Tribes B.V. and a large percentage of their staff were retrenched, spelling the end for the studio. They were not, however, prepared to go down without a fight and the remaining staff battled on to complete what would become Two Tribes’ last game, a twin-stick…
Read MoreHumble Bundle has struck again. The charity fundraising site’s latest video game bundle highlights some of Australia’s best independently made video games. The asking price? Next to nothing.
Read MoreNintendo took to their Twitch channel overnight with a new showcase broadcast, focusing on the raft of indie content coming to the Nintendo Switch in the next 12 months. We’ve collated all the announcements and trailers for your viewing pleasure after the jump.
Read MoreThe annual Canadian Independent Music Awards, known as the “Indies”, are now in its 17th year, and being held in Toronto next week. Since its debut, the event has proven to be an indicator of the “next big things” out of Canada – a country whose music Australia has always been well attuned to. From Holy Fuck to Japandroids,…
Read MoreWestern Australian Greens senator Scott Ludlam has unveiled a new plan to boost the Australian video games industry overnight. The plan seeks to reinstate the Australian Interactive Games Fund, but also looks to turn the Western Australian capital Perth into the new hub of Australian games development
Read MoreOver the course of the first 50 levels of Death Squared, I accidentally sent my loyal robot companions to their deaths over 260 times. But each time, I learned something new, and was able to press on to new and greater heights in the game. The further I delved into the game, the more I…
Read MoreLet’s make no bones about this: EA’s reboot of Dungeon Keeper on mobile devices was a straight up sham. After the furore that that freemium title created, a lot of players were left with the realisation that they’d really like a new, actual, proper game in the series (that obviously didn’t nickel and dime them…
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