The next time you have a creative project that you feel isn’t coming together quickly enough, I want you to remember that it took Creative Assembly 20 years of rigourous experimentation, honing the things that worked and pruning back the things that didn’t, to get their Total War series to the point where it’s damned near…
Read MoreReal-time strategy has all but disappeared from the gaming lexicon in the last twenty years. From its heyday in the 1990’s with Command & Conquer, StarCraft and Total Annihilation, the genre seemingly peaked with Blizzard’s Warcraft 3 in 2002. From there, it entered an evolutionary phase, emerging in the early 2010’s as the all-powerful genre known as the MOBA. Halo Wars…
Read MoreTotal War: Warhammer feels like a branding match made in heaven, the deep strategy of the Total War series combined with the colourful lore and units of Games Workshop’s venerable tabletop strategy game. It’s a wonder it took this long to come about. Here’s the rub though: it suffers from the same simple issue that has plagued every…
Read MoreWhen The Creative Assembly (the Total War series) announced their decision to create a survival horror game based on Ridley Scott’s 1979 sci fi masterpiece Alien, the sour taste of Aliens: Colonial Marines was still strong in our mouths. It was difficult to view the decision as anything other than a profound mistake. Thankfully, The…
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